using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using cframework_xlua;
using System.ComponentModel;
using Newtonsoft.Json;

namespace cframework_xlua
{
    public abstract class PlatformPublishUtil : ScriptableObject
    {
        public abstract bool BuildAndPublish(BuildPlayerSetting setting, BuildPlayerSetting.PublishInfo publishInfo);
    }
}